Heya! I just played your game!
I like having to manipulate your placement to account for the involuntary movement of your snail! I think that fits the theme very well :)
The different bomb types were introduced at a good pace, I could see what purpose each level served in showcasing those mechanics!
As for a few nitpicks:
Whenever I fell off the side because I failed the level, it didn't restart, like how hitting the spike resets the level. So I had to keep closing and opening the game, which was a little inconvenient. I think you could circumvent this by placing spikes below your levels so the snail isn't just falling forever.
I also think that there should be a way to exit to the title screen, or at least close the game without having to do it manually.
I also wish that I got to see more of the potential puzzles that can be made from these different bomb types (specifically the one that blows up every 4 moves instead of 8), but it's understandable that you don't have all of the time in the world during these jams.
I'm sorry not a lot of people are rating your game. I learned during this game jam too that people seldom download exes if they can just play another game straight from the browser. It's not fair, but it's how it goes; you gotta take the html pill lol. Glad you threw your hat into the ring, regardless. Happy jamming!


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