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Enjoy Symbion, a boss-focused platformer action game

A topic by guzang created 17 days ago Views: 77
Viewing posts 1 to 1

https://mystia1.itch.io/symbion

Key Points
BIOPUNK WORLD
Explore a grotesque world where flesh, parasites, and technology intertwine.

BOSS BATTLES Take on deadly biological experiments in intense, distinctive boss encounters.

FAST-PACED PROGRESSION Keep moving with a streamlined experience that gets you straight into the action.

EASY-TO-LEARN CONTROLS Simple, intuitive controls let you focus on combat and movement.

Game Patch History

I am updating diligently. The following is the update history Please play a lot

# Symbion Content Update — August 31, 2026

This update introduces new bosses, an ending sequence, playable Slime content, and a persistent difficulty system for additional playthroughs.

## New Content

- Added the seventh boss: **Electric Alchemist**

  - Triple electric-orb link attacks

  - Lightning attacks that relay between walls

  - Diagonal arena-wide attacks

  - Radial electric discharge attacks

- Added the final boss: **Android Titan**

  - Hologram clone summons

  - Detachable head bombs

  - Giant laser blade attacks

  - Arena-wide syringe strikes

- Added a **final ending cutscene** that plays after defeating the Android Titan for the first time.

  - The sequence changes depending on whether the player is in Human or Slime form.

  - Ending completion is permanently recorded.


## Slime Assimilation

- A special assimilation cutscene now plays after losing to the fourth boss for the first time.

- Completing this sequence permanently unlocks the **playable Slime form**.

- Added unique Slime animations and effects for movement, attacks, dashing, jumping, and grappling.

- The lobby background and character presentation change after unlocking the Slime form.

- The fourth boss is stronger before the Slime form is unlocked and returns to its standard difficulty afterward.


## Ascension System

Completing the game now adds permanent difficulty modifiers to subsequent playthroughs.

- 1 clear: 20% less experience gained

- 2 clears: Enemies gain 40% more health

- 3 clears: Enemies deal 20% more damage

- 4 clears: Enemies attack 20% faster

These effects are cumulative.


## Boss and Combat Improvements

- Improved the Mother Core’s animations and combat effects.

- Improved the fourth boss’s visuals, stretching-arm attack, and impact effects.

- Refined the sixth boss’s arena attacks and animation transitions.

- Added dedicated animations and electric effects for the seventh boss.

- Improved the Elite Ogre’s animations and attack effects.

- Fixed several bosses not receiving the correct Ascension health, damage, or attack-speed modifiers.

- Bosses 1 and 2 retain their original animation style.


## Progression and Quality-of-Life Improvements

- The tutorial’s grappling step now advances only after successfully using the grappling mechanic.

- Improved the default English display and several tutorial messages.

- Added a recovery prompt for certain progression-save errors.

- Improved the reliability of run progress and permanent unlock saves.


## WebGL Improvements

- Fixed a texture-compression issue that caused certain visuals to display incorrectly in WebGL.

- Improved build and loading behavior for itch.io browser play.

- Improved persistent save handling in browser environments.

Existing save data is preserved. New permanent unlocks, ending completion, and Ascension progress are stored separately.