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How does the game fit the theme?
The game is centred around figuring out which light signals are real and which are fake (leading the player to deadly rocks), thus the player has to "trust no one".
What code and assets did you not make from scratch during the jam (if any)?
I used CC0 sound effects from freesound.org, which I didn't make.
How many people worked on the game?1
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Comments
the game felt creepy. like something is going to attack me ... would be fantastic for a horror ... the lights were hard to figure out on what I am to do ... but all in all it was fun