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Which Theme did you choose?
Time Travel
How did you implement your chosen Theme in your game?
The clock is stuck at 02:17. The vacancy form was signed months ago in your handwriting. Getting caught dumps you back in the hall: same night, same open door. One floor looping in place, not a road trip through years.
Did you implement any of your Theme's Bonus Challenges, and if so, which ones?
None of the bonus challenges. The loop is the whole night.
Does your game contain AI-generated assets?
Yes
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Comments
As someone who works with narrative pacing, atmospheric tension, and interactive mechanics, I look closely at how jam entries use their limited scope to build an immersive emotional state. Across the Hall tackles psychological spatial tension—a classic, effective sub-genre for game jams—relying heavily on environmental cues and claustrophobic pacing.
Theme — 4.0 / 5
Gameplay — 3.5 / 5
Story — 3.5 / 5
Presentation — 4.0 / 5
Creativity — 3.0 / 5
Horror — 4.0 / 5
Overall — 3.5 / 5