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How does the game fit the theme?
This game has twisted the theme of trust no one to trust nothing. Object's will seem normal at first but as soon as they are within your detection radius their falsity is revealed and you would fall through to your death. This also fits trust no one as will you trust yourself to make a leap before knowing if the path before you is real. We believe this would be a creative twist on the theme.
What code and assets did you not make from scratch during the jam (if any)?
Basis of the grapple system and the basis of the enemies.
How many people worked on the game?4
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Comments
I really like the slime, but it doesn't jump very high.