To start with the positives:
The art-style is legitimately not only charming, but clearly well-made. I'm a sucker for the looping animations which make everything feel more animated and 'real' than they would otherwise, even if it's only shifting the shadows for a scene. By the time you get into the actual gameplay, this charm changes but doesn't go away. Though it doesn't lend itself very much to horror, the 2d cardboard-esque designs of the world give it a theatrical feel. I liked it.
I appreciate the world's weird design too - the flowers coming out of the plants are an especially stand-out piece for me. They look beautiful. Also, I found the design of the naked creature falling out of the sac to be cool. It felt very Alien-ish, and the end was amusing. This game is short & sweet, and I'm glad to have played it. It's a simple story with a handful of characters who I found cool in concept & design. The character at the end especially caught me off-guard, and made me smile.
You also do a good job of easing the player into the world within a short time - you quickly get the premise from your interaction with the cashier, and the forest-walk eases you into an uncomfortable world.
I'd probably play a longer version, honestly. Some feedback:
I found the lack of controls to be unintuitive at first. This wasn't a major hurdle, more of a 'paper-cut', but it took me some button-noodling to find that I was meant to press E.
I found the music to be weirdly intrusive to the experience. With very little other noise, I felt extremely aware of how often it looped and it was distracting.
I never felt I got enough time to 'witness' the world in order to be genuinely creeped out. I think part of this is due to the nature of the designs. They look cool, they look weird, and they look disgustingly (in a good way) fleshy. But I think the fact that they 'turn' as you move gives them a more cardboard-feel to them, making you extremely aware that their threat is non-existent.
The main enemy is very easy to work around, in a way that can be worked out very quickly, such that once I understood the 'rule' of it the game had ended shortly thereafter. I understand that part of this is a product of working within the limits of a game jam, and I'm sure with more time you could make a more compelling horror. I think this game shows talent in many parts.
This is a really cool game, and I'm glad that you made it.









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