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A jam submission

FlamebearerView game page

Submitted by Kalkylatop — 8 hours, 33 minutes before the deadline
Rated by 10 people so far
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Flamebearer's itch.io page

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Team members
1

Software used
Godot, Blender, Libresprite, Oceanaudio

Use of the limitation
Throughout the entire game, there will be no more than 3 colors on screen

Cookies eaten
I eat grapes

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Comments

Submitted

i dont play many puzzle games but this one was fun
love grapes by the way

Submitted(+1)

This game is SUPER fun and feels super polished! Good Work

Submitted(+1)

loved it! clever puzzles

Submitted(+1)

Super clean game, very nicely done.

Submitted(+1)

Very good game!

Submitted (1 edit) (+1)

Super fun and really good concept. So many interesting puzzle types that work really well together within the same idea, could easily live on beyond the jam.

Didn't finish it though, I stopped playing at this level


This level seemed to only really need small changes in timing, but as the map fully reset each time I got frustrated having to re-setup everything just to move the sign a few px left vs right. Furthermore, playing on a touch pad without the capability of right and left click at the same time made some of the precision placement pretty tricky. 

But  these two things didn't really detract from the game overall, really great stuff.

Developer

That was the last level, so you can consider the game completed! I'm glad this things didn't ruin your impression of the game!

Submitted(+1)

A beautiful game with a nice concept. Congrats! :D

Submitted(+1)

Great game :) It felt quite polished and I loved the style. I feel like ours had similar vibes! I managed to get to the end screen and see the lil guy reunited with his family it was adorable. I'm impressed with the number of levels and unique mechanics you were able to show off. I enjoyed the concepts you explored with each level, and I feel like they were introduced in an appropriate order and built on eachother nicely. I definitely got some a-ha moments when I realised what I had to do, though sometimes the solution it was quite hard to pull off because of the controls. My preference in puzzle games is that it's easy to accomplish once you realise the solution (although having made a puzzle game myself I know that this is easier said than done!). Congrats on the entry!

Developer

Thank you so much for playing my game all the way to the end! Its awesome to know that someone actually made it through the whole game

Submitted(+1)

Art style and animations are absolutely beautiful and perfectly fit for in the limitation, as well as the main concept. Implementation of interactive puzzle is interesting, but controls are a bit frustrating — shapes sometimes might speen at supersonic speeds, sometimes they won't rotate in the way you need. A tiny error might lead to collapse of the construction like a house of cards, it's not particulary bad and might be games intentional design, but i have feelings that the game had not so many play test.

Developer

Thank you for playing my game! 

If I had more time to create it, the physics and controls would be better, and the puzzles could be more interesting