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How does the game fit the theme?
The dragon doesn't trust anyone; you have to convince him that you didn't take the one copper yourself.
What code and assets did you not make from scratch during the jam (if any)?
I created all the assets in Figma
How many people worked on the game?1
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Comments
Very unconventional and complex game, i dig it on second try only. Idea is bombastic and has a lot of potential
There are so many moving parts that I couldn't hold them together in my head, tutorial kind of helps it, but still i felt a little lost
When using draw cards, ability to look back at your answer parts and current hand would be much appreciated
I ended up screenshoting a WHAT EVERYONE KNOWS list, would be great if I could access it inside game window