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Power-Up Roulette's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2014 | 1.044 | 2.000 |
| Enjoyment | #2093 | 1.044 | 2.000 |
| Theme | #2105 | 1.044 | 2.000 |
| Visuals | #2110 | 1.044 | 2.000 |
| Innovation | #2131 | 0.870 | 1.667 |
| Overall | #2131 | 0.986 | 1.889 |
| Gameplay | #2133 | 0.870 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this Mario-like, you cannot trust your power-ups: what will get affected? Will it be an upgrade or a downgrade?
What code and assets did you not make from scratch during the jam (if any)?
Original tileset is Kenney's Micro Roguelike https://kenney.nl/assets/micro-roguelike with some modifications added over time to fit our game.
Some basic engine code copy-pasted from earlier prototypes.
How many people worked on the game?2
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Comments
Why is the console in the background? Movement is too slippery.