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How does the game fit the theme?
TRUST is built around the idea of uncertainty and not knowing who or what to believe.
Throughout the game, the player has to explore their surroundings, inspect objects, find clues, and question what they see. Things can change when the player isn't expecting them to, making observation and trust an important part of progressing through the game.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?2
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Comments
Is it possible you could make a browser version as well? It's within 48 hours of the end, and it would help you out a ton.
Hey, trying to run the Linux version and I get this error :
"Error: Couldn't load project data at path "/home/######/Downloads". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)"
If you manage to fix it I'll be happy to give it a try :)
At the end is where everything starts to get confusing, the objectives weren't really true (I did the objective and the exit didn't allow me in). But I just went with my own way with interacting everything and using what I learned at the beginning to solve it, not trusting the instructions, haha. Well it is a "Trust no one" theme. But anyways with some polished art and music this would be great game, as you can scale the gameplay mechanics up. Nice!
tysm man, yeah my idea was to make the game a bit more harder and dont let anyone escape but i thought that would be a bad idea cuz the game already a bit hard lol.