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A jam submission

ResurfaceView game page

A short discovery based puzzle surfing platformer
Submitted by sdahc — 1 hour, 11 minutes before the deadline
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Resurface's itch.io page

Categories Your Team is Eligible for
Best Physics Gameplay
Best Ragdoll Physics
Hobbyist

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Comments

Submitted

One of my favorites from this jam, I loved the artstyle. 

The movement (my favorite was the floaty prism) is so smooth and satisfying, excluding the pillar that I spent 10 minutes painfully rolling to the spire lmao. 
I really liked coming up with unintended solutions to some of the puzzles, for the yellow one I just used an arch object and let the gates fling me, fun times! 

Overall really impressive for such a short time.

P.S: That tower is going to keep me up at night 

Submitted

That was a fun chill game, well done, looked good too!

Submitted(+1)

First off, the art style is really nice! (Evokes Sable, like Dee noted.)

Speeding around the map, especially with the smaller, faster objects, is so satisfying. I spent some time just going around the place for fun in between doing tasks. 

I liked the setup, with the three objects you needed to collect to bring to the obelisks (?). Some notes on each of the three main puzzle bits:

1) The red one (Barracks, I think?) was cool. I liked having to get up with the floating cube, and it teaching me that mechanic very elegantly. Though I got to a point where I think I cheesed my way to the end rather than doing the proper solution (maybe?). I could only come up with three objects (the two red balls and the purple cube), but I needed four. I searched around and tried all kinds of things, but couldn't manage to figure it out. So I eventually let through one ball into the back area, and then went back for the cube, which will occasionally randomly bounce high enough to get over the fence, and finished the puzzle that way.

One other thing was that the big pillar thing I got from there was basically impossible to turn, so I ended up having to use the triangle relic to manipulate its direction to the right spot. (Don't know if that was the intended solution, but it was pretty frustrating, so I imagine not.)

2) The green one was a nightmare until I managed to get the little cube thing to start moving. It felt like a mercy put in for people who couldn't do the climbing thing, but I'll take it. Also loved how it felt to float around with the triangle relic thing; was very nice.

3) The yellow puzzle was the one I couldn't figure out. After some amount of zooming around, I found a bunch of yellow objects, but I was missing the last one. There was one I knew about that I just couldn't manage to get (the one on top of the pole), no matter how many times I tried. I *think* the intention is to go really fast with a small ball and then go out of that above the object and then go into it, but I couldn't manage it.

And then I got stuck in a fence and had to quit out.

Still, I had a lot of fun with this; good luck with the results!

Developer (1 edit)

Thank you for playing!

1. Yeah, not really an intended solution, but a solution nonetheless ;)
The intent was that a ball is left on the gated button, purple cube on the purple button. Stand on the platform moving button until it's bottomed out, then move the 3rd ball to sit on top of it, stand on the button again to bring it up to the 4th button area, where you can then go out through the moving cube.

Yes! Each relic is supposed to have some unique idea, that is it for the rectangle - to push it on the side with another object, I think the triangle in this case is the cause for clunk.

2. It was exactly a mercy hahaha, glad you caught it!

3. Again, dead on, I think the problem is that a few of the objects are just either too heavy, or have strange enough shapes that make it hard to ramp that high. I think maybe some closer and steeper dunes could fix this without much change..

There is also a reset button exactly for that scenario, which to be fair wasn't communicated in-game, I'll be adding it to the tutorial area!

Appreciate the feedback!

Submitted(+1)

This is so satisfying to play! Love the art style (have you played Sable?) and seeing the blob move around and morph is so cool! Really enjoyed the puzzle design and world you created in such a short time. Well done! Hope you do more with this :)