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The Anticharger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #142 | 2.165 | 3.750 |
| Fun | #155 | 2.021 | 3.500 |
| Graphics | #164 | 1.876 | 3.250 |
| Originality | #166 | 2.021 | 3.500 |
| Overall | #168 | 1.876 | 3.250 |
| Controls | #168 | 1.732 | 3.000 |
| Accessibility | #170 | 1.732 | 3.000 |
| Theme | #176 | 1.588 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Theme Interpretation
All the enemies are chargers and your goal is to break the chargers charge into your castle by charging at them
Wildcards Used
Cutie
Add something cute
Discord Username(s)
I am Skdjd and i made the game myself
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
It´s a nice and fun game but the wall jumping mechanic gets a bit hard at times - other than that, very fun and super creative game! The dog is a great easter egg lmao
It's a nice action game, but the platforming needs a bit of work.
The character is too floaty, plus the control in the air is not great for the later levels where precision platforming is expected. Attacking to extend your air-time is a great mechanic, still it'd feel better to be able to cut it short or redirect the momentum.
The hard levels are great, but seem almost impossible without perfect timing. The wall-jump detection needs a bit of work to make them hard instead of frustrating.
Also, invincibility frames are needed. The lava is not an insta-kill, but might as well be. And sometimes I got stuck bouncing on an enemy or them bouncing on me to instantly die.
As for the extra files, seems you exported a debug build. The export of a simple project shouldn't have that many files, it should be only one `.exe` file plus the `.pck` file.
wow thanks for playing! yeah, i agree-the level design wasnt great and i tried to make it difficult for me, because i had no playtesters. i genuinly thought the game was too easy. oh well.
I think you accidentally uploaded your project folder contents and not a .exe game file, be sure to check out how to export correctly
inside the folder, there is a .exe file, which you can export. the file is named gamejam project.exe