So it's a very cool idea with good concepts and the core of a card game with effects is there, but it seems like the effects of the different markings aren't the same, even in the same run. One time I had the same card with the same markings in hand and both of them had different effects. Or maybe I'm just not clever enough to get it.
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How does the game fit the theme?
Jester’s Hand is built around the theme “Trust No One.” Every card hides information behind its symbols and markings, and their meanings change with each run
What code and assets did you not make from scratch during the jam (if any)?
Some implementation was based on external references and development tools, along with standard Unity libraries. All original game assets and the game’s core design were created for the jam
How many people worked on the game?1


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