Play game
FALSE SIGNAL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1583 | 1.741 | 3.333 |
| Innovation | #1595 | 1.915 | 3.667 |
| Enjoyment | #1611 | 1.915 | 3.667 |
| Visuals | #1657 | 1.915 | 3.667 |
| Theme | #1694 | 1.915 | 3.667 |
| Overall | #1697 | 1.799 | 3.444 |
| Gameplay | #1876 | 1.393 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
yes
What code and assets did you not make from scratch during the jam (if any)?
shaders (from tutorial)
bed
bookshelf
nightstand and the books and lamp
How many people worked on the game?2
Leave a comment
Log in with itch.io to leave a comment.




Comments
Wow, I really loved it. As a programmer, a console is always amazing, and the way it was implemented—not just visually, but also in terms of commands and conversation handling—I loved it. Perhaps autofocus on the command input would have been incredible, and I don't know if I did something wrong, but when I found the holder, nothing else happened; there was just a new holder. Nevertheless, great game. Keep it up!
Don't forget to check out mine :)
yea the game is still in demo trying to implement multiple endings to the game and also thank you for reviewing
I think the vibe was correct in this game, the bootup of pc and the lines of the old computer - really cool, it gave the right feel for a terminal operator. What I would do is since this currently requires so much writing, i would either:
a. make the commands clickable and visible, this way more thought goes into figuring things out rather then remembering commands and typing, or
b. do it like the real terminal does when pressing arrow key up/down we can go to our last commands, then removes the unnecessary typing when contacting different rooms
Good stuff, I didn't trust anyone. :)
thanks for ur review i did think of that and still working on it