Very nice physics puzzle concept with a very striking visual style. The physics controls with the mouse are just a little too unwieldy so it got frustrating at points trying to position blocks in a certain angle. Maybe having the option to rotate on its axis with keyboard controls would provide a little extra quality of life.
Play game
Flamebearer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #1 | 4.714 | 4.714 |
| Overall | #3 | 4.232 | 4.232 |
| Enjoyment | #6 | 4.000 | 4.000 |
| Concept | #9 | 4.214 | 4.214 |
| Presentation | #17 | 4.000 | 4.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Blender, Libresprite, Oceanaudio
Use of the limitation
Throughout the entire game, there will be no more than 3 colors on screen
Cookies eaten
I eat grapes
Comments
I really like this game! Physics-based games are a dangerous choice for such a short game jam, but you pulled it off very well. Everything is pulled off well: the looks, the charming animations, the level design etc. One of my favourites of this jam!
i dont play many puzzle games but this one was fun
love grapes by the way
Super fun and really good concept. So many interesting puzzle types that work really well together within the same idea, could easily live on beyond the jam.
Didn't finish it though, I stopped playing at this level

This level seemed to only really need small changes in timing, but as the map fully reset each time I got frustrated having to re-setup everything just to move the sign a few px left vs right. Furthermore, playing on a touch pad without the capability of right and left click at the same time made some of the precision placement pretty tricky.
But these two things didn't really detract from the game overall, really great stuff.
Great game :) It felt quite polished and I loved the style. I feel like ours had similar vibes! I managed to get to the end screen and see the lil guy reunited with his family it was adorable. I'm impressed with the number of levels and unique mechanics you were able to show off. I enjoyed the concepts you explored with each level, and I feel like they were introduced in an appropriate order and built on eachother nicely. I definitely got some a-ha moments when I realised what I had to do, though sometimes the solution it was quite hard to pull off because of the controls. My preference in puzzle games is that it's easy to accomplish once you realise the solution (although having made a puzzle game myself I know that this is easier said than done!). Congrats on the entry!
Art style and animations are absolutely beautiful and perfectly fit for in the limitation, as well as the main concept. Implementation of interactive puzzle is interesting, but controls are a bit frustrating — shapes sometimes might speen at supersonic speeds, sometimes they won't rotate in the way you need. A tiny error might lead to collapse of the construction like a house of cards, it's not particulary bad and might be games intentional design, but i have feelings that the game had not so many play test.








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