It's a cool concept but it would be useful to have more clear instructions. I didn't know what the title screen meant by the shell at first, so I had to find it by clicking around randomly.
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How does the game fit the theme?
You need to listen to the radio for the aliens or if its a human you shoot making you trust noone not even yourself
What code and assets did you not make from scratch during the jam (if any)?
pixabay sfx
How many people worked on the game?1


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