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How does the game fit the theme?
It slightly fits the theme. You're a drug boss who gets paranoid and hallucinates getting attacked by people. It mostly feels like a fighting game.
What code and assets did you not make from scratch during the jam (if any)?
Engine: UE4
3d software: blender
All code and music(except one bass line) done myself. Sound effects mostly from pixabay. All animations done in blender.
How many people worked on the game?1
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Comments
Cool game! I really enjoyed the mid-air combos, especially how you could set them up on larger enemy waves using ground slams. The combat feels incredibly satisfying and fluid. The art style is absolutely sick. Awesome job, I had a blast playing the different maps.
Im really happy to hear that. Thank you for playing!
I really like the atmosphere of the menu screen; I would have liked to see more gameplay built around that 3D style.