Play insignificant thing
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Team members
Me, Myself and I: SlugZill
Software used
GDevelop 😒
Use of the limitation
Very painfully. Only the colors where used: Red, Orange and Yellow.
Cookies eaten
A small 3
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Comments
Cool concept and art style choice, puzzles are unique and interesting with a great possibilities for extension. But I would say that because of such limited color schemes and simplicity of game symbols it rather difiicult for a new player to get into gameplay. For a few minutes I was just trying everything possible to understand what is going on. It isn't so bad in fact i would say it's right to make players learn how to play the game by their own experience, but in your case first minutes was a bit confusing. For example, you explained how jump and color swaps work, but why would I teleport by touching rings? Now I hopefully understand mechanic, but by that time I saw that I constantly returned to spawn point as if i died.
Thank you for all the feedback! If I had more time and wasn't restricted by the "Three colors" thing, I'd be a much easier game and more straight forward. But thank you for playing it! And dealing with it... :)
Interesting concept. The game looks stylish, and I really like the color palette. However some of the levels can be a bit confusing
Thanks! I didn't want the game to be too easy, so I may have made it harder then intended.
Fun idea! The colors are little bit too bright, sometimes it’s hard to look, but it’s not critical. Sadly, the goal didn’t move after swap and I couldn’t complete the level :( Overall, I’ve enjoyed it! Thank you for your game!
Thank you for the feedback! I admit that yellow isn't the best main color for a game 'cause it's so bright... But thanks for playing it :)