Interesting concept! Dying on one hit is a little unforgiving, but the movement feels nice and I didn't have any issues with it crashing or freezing personally :)
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BURN3's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #82 | 2.475 | 2.625 |
| Use of the Limitation | #89 | 2.946 | 3.125 |
| Concept | #90 | 2.711 | 2.875 |
| Presentation | #91 | 2.593 | 2.750 |
| Overall | #93 | 2.681 | 2.844 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Conzer
Software used
Godot Engine
Use of the limitation
I deliberately chose to use 3 colours as the main colour palette, being shades of red, blue, and purple, these colours are also used to tell the player what something is. If they see blue, there is likely to be an infectoid hive nearby. If it's red, it's safe, and if it's purple, its how you get the hecc outta there!
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Two thousand seven hundred and sixty three


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