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Team members
Conzer
Software used
Godot Engine
Use of the limitation
I deliberately chose to use 3 colours as the main colour palette, being shades of red, blue, and purple, these colours are also used to tell the player what something is. If they see blue, there is likely to be an infectoid hive nearby. If it's red, it's safe, and if it's purple, its how you get the hecc outta there!
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Comments
its an interesting take on the limitation
I kinda wish we had more health or lives to have more room for mistakes
Sadly the game kept freezing for me whenever I killed anything :( But it seems pretty neat otherwise! The movement felt pretty nice. The bit of momentum + the slower speed when turning made it really fun to just wiggle back and forth as you were walking anywhere. I also quite like the art and sound. The color scheme along with the crunchy audio kinda reminded me of old flipnote studio animations
Weird, people talk about freezing issues but i never seem to get them...
Thanks for the feedback doe!
Very nice speedrun game! Would love to see more levels and maybe some modifiers to make the flamethrower more interesting. Using the 3-color limitation to indicate different types of zones is a great idea!