Very polished pixel art. I really enjoyed exploring the manor's rooms in search of clues. The sound design is also pleasing, ranging from the sound of the typewriter when characters speak to the sound of footsteps. However, I found myself stuck at the top of the stairs quite quickly; the character couldn't get back down. Regardless, the game shows promise.
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Trust No One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1798 | 1.393 | 2.667 |
| Visuals | #1944 | 1.393 | 2.667 |
| Innovation | #1981 | 1.219 | 2.333 |
| Enjoyment | #1995 | 1.219 | 2.333 |
| Theme | #2024 | 1.219 | 2.333 |
| Overall | #2027 | 1.248 | 2.389 |
| Gameplay | #2086 | 1.044 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You play as a detective who needs to find out who is lying and who is telling the truth
What code and assets did you not make from scratch during the jam (if any)?
fantasy-lands-houses by Szadi art
How many people worked on the game?2


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