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Grimoires Of Arkana: Marina's Odyssey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound/Music | #42 | 3.714 | 3.714 |
| Controls / UI | #50 | 3.571 | 3.571 |
| Overall Fun | #89 | 3.429 | 3.429 |
| Art / Graphics | #110 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ai Usage
Human made
Genre
RPG
JRPG | CRPG | MMO| RPG
Rating
For 13+
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Comments
So I know you were at the stream at the time but here is the VOD: https://www.youtube.com/watch?v=M3O1JNKNees
Time to test games in the train again! I played the game for like 1h and I think I barely scraped the surface. But it was enough to note quite a lot of things. Here is what I noted, in chronological order:
-The title screen looks nice.
-I’m not sure what the point is of having two launchers.
-The title screen looks like it is missing a title logo or something.
-Can you please stop hiding and showing again the quest window during the dialogues? It is so distracting.
-Maps could have more life in them. There aren't many NPCs, and most of them have a single line of dialogue that doesn’t change when the story advances.
-The design of the maps suggest that you may be able to use the stairs or explore beyond the limits of the maps, but actually, you can not, which was a bit frustrating to me. Especially since they are maps where you actually can and must go beyond those limits later.
-There is quite a few passability bugs in the game (I linked some), I would heavily suggest hunting them down.

-I’m not sure having the enemy guard every 3 turns makes for very interesting gameplay, especially if they are supposed to prevent the player from running away or guard when acting last in the turn.
-I was able to easily go to the end of the cave without triggering a single fight. I didn’t even do it on purpose, I was just testing how long the enemies would follow me, and I ended up at the boss.
-I would suggest putting some numbers in the item’s description (like for example saying that the feta heals 20% max HP), especially since you can already see them in the item menu.
-Combat animations are cool.
-You probably should double check the attack movement setting of all characters so Marina can stop punching with her blade.
-The scene where Marina learned that her boss is dead and that her boyfriend is missing fell a bit off to me. I should have felt way more affected than I did. Maybe it is because I watched too much cliche shonen stories or because her sorrow was very quickly put under the rug in the same scene?
-The way exp is handled in this game looks interesting.
-Some footsteps used when going from map to map seemed way too long to me.
I have other games I plan to test this feedbackquest, but I get some extra time at the end, I may come back to this game, I shouldn’t have much trouble filling another note page.
PS:
Could please fix this UI abomination?
https://youtu.be/PxcoIl3ur9E Starts at 2:30:12
I really like how you can see characters' thoughts during conversations/cut scenes. The combat setup reminds me a bit of Final Fantasy X, where you see which character's attacks/turn would be coming up, so you can strategize. I caught a couple of times where the healing items still said "HP" instead of "VP" Character images/sprites/music are all solid. I got absorbed into the world and look forward to seeing more!