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THE LAND NEVER DIE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #16 | 3.207 | 3.429 |
| Sounds | #19 | 2.940 | 3.143 |
| Overall | #23 | 2.726 | 2.914 |
| Innovation | #25 | 2.673 | 2.857 |
| Theme | #26 | 2.806 | 3.000 |
| Entertainment factor | #31 | 2.004 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Gameplay/Trailer Video Link
http://Not available yet.
How does the game fit the theme?
The game is strongly connected to the theme of security by putting the player in an unusual situation: instead of protecting the village, the player’s objective is to destroy it. To accomplish this, the player must first discover the locations of hidden bombs scattered throughout the village. The player explores the area, searches for the bombs, and uses them strategically to trigger a chain of explosions and ultimately destroy the village. The game turns the concept of security upside down. The same information that would normally be used to protect a location—knowing its layout, identifying important areas, and locating dangerous objects—is instead used by the player to infiltrate and destroy it. This creates a gameplay experience centered around security, information, exploration, and strategic destruction.
Team Members Names and Titles
Habiba Ghreeb – Unity Developer
omar abouelmagd– Unity Developer
Eman Saeed– Unity Developer
CVs or Portfolios
ماديتش وقت اني اعمله لاكن انتظروه قريبا باذن الله
Pre-made Assets & Third-Party Content Declaration
Pre-made Assets & Third-Party Content Declaration
We used the following pre-made Unity Asset Store packages as part of the game:
Little Ghost – Free — Unity Asset Store
Toony Tiny City Demo— Unity Asset Store
The assets were used as building blocks for the game, but the world design, village layout, level design, decoration, environment customization, gameplay concept, and UI design were created by our team.
We customized and arranged the assets to create our own village and game environment, designed the overall visual composition and decorations, and developed the concept and gameplay experience around the world we created. The pre-made assets were not submitted as-is as our original work; they were integrated and customized as part of our game's overall design.
Have you used AI in your game? How?
اكيد ساعدني في شوية سيستيمز كنت عيزة اطبق فيهم ديزاين باترن بحاول اتعلمها
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Comments
The concept and the Voice Acting are amazing 🤩
💪💪💪💪💪🤩🤩🤩🤩