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A jam submission

CyberpsychoView game page

The city broke. So did everyone in it. You're just the one still moving on purpose.
Submitted by Marwan Namira — 4 hours, 58 minutes before the deadline
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Cyberpsycho's itch.io page

Results

CriteriaRankScore*Raw Score
Entertainment factor#14.4004.400
Overall#43.8403.840
Sounds#53.6003.600
Innovation#63.4003.400
Visuals#64.3004.300
Theme#123.5003.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Gameplay/Trailer Video Link
https://vimeo.com/1222470303?share=copy&fl=sv&fe=ci

How does the game fit the theme?
This city went full chaos because a fix for human weakness backfired and started wiping people's minds, then the people running it just walked away and let it collapse. Your own slow-time ability comes from that same broken tech — it's the one edge you've got, and it's killing you the exact same way it killed everyone else in here.

Team Members Names and Titles
Marwan Islam - Unity Developer

CVs or Portfolios
https://marwannamira5.itch.io/

Pre-made Assets & Third-Party Content Declaration
Art & Environment — craftpix.net
Music — 3D63
Sound Effects — Pixabay, Skirl Studio

No pre-made assets otherwise — everything else made during jam time.

Have you used AI in your game? How?
Concept Art & Cutscenes — Claude, Gemini
Coding — Gemini
Voiceover — ElevenLabs

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Comments

Submitted(+1)

I hope you enjoyed working on this, IT'S GREAT 
I really enjoyed the vibe... I am sadly using a touchpad (I do not have a mouse), so it was a little bit hard controlling the aim while moving :(

Developer(+1)

Thanks! Happy you enjoyed the atmosphere
really appreciate you playing and sharing feedback!

Submitted (1 edit) (+1)

The Game is Super good , amazing work i really enjoyed it ❤️
only one thing tho is that when i rode the vehicle in the 2nd part i didn't know that i had to move forward at the highest speed to pass the level so you can tell the player that in the 2nd lvl

Developer(+1)

Thank you so much! 

I tried to hint at the speed requirement using the progress bar, but I see how it needs to be clearer. Feedback noted!