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Dungeons & Dynasties

Football Manager meets D&D: a guild-management sim that writes its own history. · By Bretticus82

Great idea!

A topic by Right Clique created 72 days ago Views: 183 Replies: 3
Viewing posts 1 to 3

But I found myself reading and re-reading in order to comprehend the game and eventually gave up because the articulation is so weird it's like reading a foreign language.

Developer

Thank you for the feedback would it be possible if you could elaborate here.

The Delvers are the part of the world that are alive against a backdrop of a Dark-Fantasy world that lost it's ability to tell a story over time and become a world of cold truths and facts, The Guild the player creates and runs is the story being told against this backdrop, You interpret and imagine with your own bias in a world that cares not for it.

Just want to understand if it's something actionable I can achieve or a consequence of the design decision of how the games lore is set out.
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It has nothing to do with lore and everything to do with articulation. Literally everything is just oddly articulated to the point that I found myself attempting to decipher what I was reading. In some cases there are two descriptions for the same mechanic and yet both were equally confusing. 

Developer

Appreciate you taking the time for this Feedback so Thank You.

I'll have a run through of all the descriptions, How to play and  the compendium and clean up any descriptions that I can see that are conflicting.

I appreciate I might be too close to this so I'll ask the games community to offer some feedback on this of where this can be Improved.