But I found myself reading and re-reading in order to comprehend the game and eventually gave up because the articulation is so weird it's like reading a foreign language.

Football Manager meets D&D: a guild-management sim that writes its own history. · By
Thank you for the feedback would it be possible if you could elaborate here.
The Delvers are the part of the world that are alive against a backdrop of a Dark-Fantasy world that lost it's ability to tell a story over time and become a world of cold truths and facts, The Guild the player creates and runs is the story being told against this backdrop, You interpret and imagine with your own bias in a world that cares not for it.
Just want to understand if it's something actionable I can achieve or a consequence of the design decision of how the games lore is set out.Appreciate you taking the time for this Feedback so Thank You.
I'll have a run through of all the descriptions, How to play and the compendium and clean up any descriptions that I can see that are conflicting.
I appreciate I might be too close to this so I'll ask the games community to offer some feedback on this of where this can be Improved.