Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dark SuccessionView game page

A mob boss is dead. Find out who killed him, and who takes his place.
Submitted by Wastely, CronosSpace06, Arroz — 59 minutes, 30 seconds before the deadline
Rated by 56 people so far
Add to collection

Play game

Dark Succession's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does the game fit the theme?
You are locked in an office solving a murder entirely through a telephone, and every person on the other end of the line has a reason to lie to you.

What code and assets did you not make from scratch during the jam (if any)?
All code, 3D art, portraits and UI were made during the jam.

Sound effects are a mix of free sounds sourced online and recordings I made myself. The in-game documents were provided by EdduDesign (Arquivos Confidenciais). The rug texture is from Sketchup Texture Club. Music is "Night on the Docks" and "Bass Walker" by Kevin MacLeod (incompetech.com), both copyright free.

How many people worked on the game?
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 44 to 41 of 44 · Next page · Last page
Submitted(+1)

You really captured the atmosphere of a detective game. I really liked that you can move and arrange all the items as you wish. Also, you have a pretty good musical composition. But I’d like to see some kind of hint or reminder about what needs to be done — during the game, I forgot part of the dialogue and had to go through all the items again to move forward in the story.

Submitted(+1)

Great game with a really strong theme and visuals that match.
Some feedback I have is I would really love to have a log book to replay what the telephone has said and maybe some occasional calls to the play as hints if they have been stuck for awhile. Also, the player can be guided to the board more clearly such as having the telephone prompt the player to put something on the board. Aside from this, I also agree with the feedback of having too many things thrown at once at the player, maybe having one item lead to the other and introducing them not all at once would help. I also think it was a really good choice to make the red to draw the player's attention it, though I feel the telephone can be slightly bigger to draw even more attention. All in all really good game!

Submitted

super cool visual design, loved the whole aesthetic of it all!!

Submitted (1 edit) (+1)

Your game type is very similar to ours; we brainstorm together, and I especially love the phone design. If you haven't tried our game yet, you definitely should!

Viewing comments 44 to 41 of 44 · Next page · Last page