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How does the game fit the theme?
Five viewers can see the traps you can't, but some are lying. You must read their warnings and heart rates to decide who to trust. Trusting the wrong person can kill you, so the core gameplay is built around the theme: Trust No One.
What code and assets did you not make from scratch during the jam (if any)?
All gameplay code, procedural level generation, traps, UI, and primitive-based 3D environments were created during the jam.
The game uses Unity’s built-in primitives, components, shaders, and UI Toolkit. Some sound effects and ambient audio were sourced from external royalty-free audio libraries rather than created from scratch.
How many people worked on the game?1
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Comments
A bit of a frightening one. The viewer's comments do increase the intensity of the situation. A good theme match. I managed to escape a couple times.
Interesting concept and game. Fairly straight forward and easy to understand. Nice work considering only 1 person worked on the game!
Thank you for checking out our game :)
This feels like a horror game.
it is! though it wasn't intended to be a horror game but not knowing what happens is just scary naturally.
Super cool game loop!