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P.S.Me demo — a GameBoy-style quest generated about a real person (play free in browser)

A topic by psme created 37 days ago Views: 59 Replies: 1
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Alex & The Couch of Destiny: https://psme.itch.io/psme-demo

The concept: games about real people as gifts. You answer a 5-minute chat about someone — their nemesis, their catchphrase, the joke only their family gets — and the engine generates a personalized retro quest: dialogue, puzzles, item-crafting, boss fights, all built from their actual life. This demo stars my friend Alex and the couch he refuses to leave.

Two build notes that might interest people here:

AI can't draw pixel art. I tried three times to get an LLM to freehand 24×24 scenes. Mud, every time — even with a self-judging redraw loop. What finally worked: I hand-drew a library of 34 verified subject sprites, plus 4 sky gradients, 4 grounds, and a free accent-color swap. The AI composes — picks and styles, never draws. Thousands of combinations, all guaranteed to read. Choosing from a menu is reliable; generating pixels is not (yet).

The whole thing runs on $0 infrastructure. One Google Apps Script, no servers, no database. Each game ships as a single self-contained HTML file that works offline. Constraints are a feature: it forced a tiny engine (~160×144 logical canvas, GameBoy rules).

Would love feedback on the demo — especially the boss fights and whether the "about a real person" concept lands. Happy to answer anything about the pipeline.

Una despedida de oficina, ahora en español.


La taza desaparecida ya era una leyenda de la oficina. Ahora puede ser una pista. En P.S.Me hacemos pequeños juegos de regalo: esta despedida en español es una muestra ficticia que puedes probar gratis.


Prueba la muestra:

https://psme-demo.createmyquest.workers.dev/?topic=coworker-farewell-es&src=es-f...


La muestra es gratis; crear un regalo personalizado cuesta $5.99. Lucía e Inés son personajes ficticios, no clientes ni testimonios.