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All in a Knight's Work!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1806 | 1.658 | 2.750 |
| Innovation | #1927 | 1.357 | 2.250 |
| Enjoyment | #1931 | 1.357 | 2.250 |
| Gameplay | #2008 | 1.206 | 2.000 |
| Overall | #2051 | 1.206 | 2.000 |
| Theme | #2089 | 1.055 | 1.750 |
| Audio | #2155 | 0.603 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I don't want to spell it out so obviously, but within the story it'll slowly reveal that things are not as they seem.
What code and assets did you not make from scratch during the jam (if any)?
I made all the assets in the game. The only things were that I referenced the godot shaders page on how shaders are coded and the various shaders posted on there. I have an internal document in the game files on links to them and extensive comments throughout my code.
How many people worked on the game?1
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Comments
I like the visuals, but unfortunately I'm getting 0 sound which puts a dampener on my enjoyment.
Looks interesting, but I’m affraid it requires someoptimization, it keeps freezing on me.
yay i managed to soft-lock myself :D
tho i love the games style if only it was finished
can u pls rate my game