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How does the game fit the theme?
Your party members have a trust meter, the lower their meter is the higher their chance to betray you
What code and assets did you not make from scratch during the jam (if any)?
All of the music, sound and texures.
the code is built on Godot tactical rpg template. (https://github.com/ramaureirac/godot-tactical-rpg)
And a lot of sprites are from the template or modifications to the default template sprites
How many people worked on the game?2
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Comments
I really like tactics style games, so this interested me! I do think its a little difficult, but was overall absolutely worth trying :)
The isometric style of the game is very fun and reminiscent of old school tactical games and the betrayal mechanic is a fun interpretation of trust no one! very fun game!
- Alya, Team Inverted
I like the isometric style of the game. One small note would be that when a unit is behind a terrain, it gets hard to click them or view them.
There is a way to rotate the camera with e&q but its not written anywhere 😅.
I added it in the description now, thanks for the feedback
Nice game, i liked the gameplay and tactical thinking.
Glad you liked it :)