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spacetrip: she went back up there for a bit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #21 | 2.298 | 3.250 |
| Enjoyment | #23 | 1.591 | 2.250 |
| Theme | #23 | 2.298 | 3.250 |
| Overall | #24 | 2.062 | 2.917 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the theme, if at all?
shes in space lol
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Comments
this was very simple game yet very entertaining with the dialog. great work!
I didn't know they were called Yuneglings from now on I will only call them Yuneglings I''m sure Yune would have absolutely no problem with it. Also, can I use Yuneglings in a future game and explicitly call them ENEMY_YUNEGLING in code and in image yunegling.png filename and Yunegling in dialogue?
And if anyone is wandering why the scientist made Yune (because in this game dialogue loops after that question for some reason) its explained in 'SATELLITE: over a broken world' from lame jam 63 where she does exactly what she was made for.
Also concept of progressing dialogue with gameplay is very cool, although there is no difficulty here as you can't really fail, I think if you made it dark souls fight where every roll progresses the dialogue and you HAVE to read dialogue because it will say something that will help beat the enemy so you can't spam roll, it would be fun.
*gears turning* hm....
also yeah you can borrow the yunelings just credit me