Hey everyone!
We’ve just released a new update for ZAR, our Balatro-inspired 3D dice roguelike that we’ve been developing for the past 3 months.
With this update, we’ve introduced a brand-new Character System, including unique Active & Passive Skills that can significantly change the way you approach each run. We’ve also added several bug fixes, quality-of-life improvements, UI updates, and general polish.
In ZAR, you build your run around physical 3D dice. You throw your dice onto the table, score points based on the results, increase your multiplier, upgrade your dice, and combine Augments, Relics, and character abilities to create powerful synergies.
Different dice have different strengths and risks, so your build can completely change how you play from one run to another. As you progress, you’ll face different enemies, rooms, shops, events, and bosses that can affect your dice and force you to adapt your strategy.
ZAR is currently in Alpha, and our plan is to continue developing the game together with feedback from players before bringing it to Steam.
There are still many things we want to improve, including balance, content variety, tutorials, clarity, and overall polish. Our current goal is to address as many of these areas as possible and release a much more complete Steam Demo in Q1 2027.
Player feedback is extremely valuable to us during this stage of development, so if ZAR looks interesting to you, we’d really appreciate it if you gave it a try and shared your thoughts with us!
ZAR is currently free to play on both Web and Windows.
For the best performance and overall experience, we recommend playing the Windows build.




