Intersting good design, mechanics but for me i find that you can check every tile and dont even talk
Play game
The Liar's Path's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1407 | 2.111 | 3.500 |
| Innovation | #1453 | 2.111 | 3.500 |
| Visuals | #1454 | 2.261 | 3.750 |
| Enjoyment | #1471 | 2.111 | 3.500 |
| Overall | #1547 | 2.035 | 3.375 |
| Theme | #1576 | 2.111 | 3.500 |
| Audio | #1726 | 1.508 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is a game built around interrogating people and finding a liar, hence you cannot trust anyone and must rely on the clues you gather to deduce who the liar is
What code and assets did you not make from scratch during the jam (if any)?
I did take some assistance from AI to help deal with debugging issues in my code.
https://scrabling.itch.io/pixel-isometric-tiles -- I used this asset for the isometric tileset
How many people worked on the game?1






Leave a comment
Log in with itch.io to leave a comment.