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A jam submission

Casebook: A Study in PursuitView game page

Weekly detective chase. Follow the trail across London, mind the clock, and swear the warrant — you get one shot.
Submitted by Core-E — 6 days, 8 hours before the deadline
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Casebook: A Study in Pursuit's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#1362.9073.250
Overall Fun#1742.6833.000
Controls / UI#2042.2362.500
Art / Graphics#2352.0122.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ai Usage

AI Assisted

Genre

Puzzle

Mystery | Advenure

Rating

Family Friendly

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Comments

Submitted(+1)

A wonderfully precise detective-puzzle hook. The brown-and-gold case-file cover is elegant, and a screenshot of the notebook or suspect registry would help show how the deduction actually works on screen.

It is a cool idea with strong music and a distinct atmosphere. I would carry that same mood into the itch page so the entire presentation feels cohesive.

The UI needs another focused pass. It currently has some recognizable AI-generated patterns, but choosing a few consistent stylistic rules could make it feel intentional without requiring anything elaborate. Since this is primarily a text-based game, the interface effectively is the artwork, so investing time there would have an outsized impact.

I would also review the colors for accessibility. A monochromatic brown-and-gold palette can look great, but yellow on yellow lacks contrast, and the current green does not read clearly against the yellow. Make sure every important label and interaction remains immediately legible.

Finally, I took far too long to discover how to enable the music. I would leave it on by default and let players mute it if needed. I played most of the game without one of its strongest elements, which was unfortunate because the music adds so much to the experience.

If you have five minutes, try BEAT BAES and smash through a few chaotic, physics-driven mech battles. Quick reactions through the form help me sharpen the game.

Meet the BAEs · Tell me what hit

Developer(+1)

Thank you so much for the thoroigh feedback! I'll definitely use it to improve the experience! I will give yours a run through as well.

Submitted

Cheers, much appreciated!

Submitted(+1)

I played The Adventure of the Malabar Pearl through to a correct warrant. The route-following structure and honest countdown create real pressure, and the final three-trait registry deduction is satisfying. One moment confused me: I reached Charing Cross with the route solved but without realizing I still needed three identifying traits, so I used Watson and the hint then did most of the final deduction for me. A subtle progress cue such as ‘0/3 identifying traits found,’ or a less explicit first hint, might preserve the aha moment. The period voice and the post-mortem explanation were excellent.

Developer

Thank you for the feedback! That is immensely helpful!