I really like this game. It reminds me of SplinterCell for the Nokia 3315 only that you have a short ranged homing weapon..,.
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Nokia Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality | #32 | 2.789 | 3.364 |
| Completeness | #33 | 3.015 | 3.636 |
| Overall | #34 | 2.688 | 3.242 |
| Innovation | #40 | 2.261 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really love the concept, and think in many ways this game has the potential to be a top contender
However, it is too punishing. After falling down the same pit 8 times, it's not really fun anymore.
This pits move the game from being challenging to being frustrating - I really liked solving how to defeat the enemies, but if it takes me 5 attempts to reach an enemy that just pushes me off the edge everytime I see it, and then I spend another 5 attempts to reach it again to only have the same outcome, it becomes less fun and more of a game of "guess how to beat this enemy"
I liked the megaman influence and the graphics were well done too - sadly I couldn't make it past one of the crows in level 2
I like the enemy variety and the overall design. Falling feels too punishing.
man, this is a pretty solid entry! I really liked the boomerang mechanic. It adds some depth for the game. Forces the player to get a good grip on the spacing for the attack to be effective.
I really liked the bosses. Each took me a few tries to beat. That ninja on the third level was really though!
Got to level 4 and then decided to stop as it got uncomfortable for me to play (I'm using a 60% keyboard, so I have to keep the fn button pressed to access the arrow keys...) but I will try again another day for sure :)


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