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A jam submission

second game 2.5View game page

a sequel and expansive reimagining of the concept of a sunset edition
Submitted by softwaredev — 2 days, 17 hours before the deadline
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second game 2.5's itch.io page

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Comments

Submitted

vid: 

one of the games of all time
Developer

wow, i didn't know it would be upside down, i haven't seen that happen before, also this is my first time seeing what someone would think while playing it. the end of the level (if it could be called that) is the starting point of the other second game, and one way i managed to get to it was jumping on the sphere then on top of the maze, and trying to reach it that way, although half of the time i would get stuck, but it is possible, i wasn't 100% sure it was at first. the second camera is just to see the front of the character and how a fixed camera angle would look. i was inspired by tomb raider and resident evil, but this game is super far from those. it's neat that you gave it a try and made a video

Submitted (1 edit)

oh the game was not upside down.. I think... I don't remember but I did not even notice that in the recording I was just in a hurry uploading stuff my recorder did not like that or maybe I clicked the wrong button idk

but anyway the character model was cool and the music was fun 

Developer

thanks lol

what's the point of the extra cameras
some meshes seem flipped so you can't see them but still collide with them?
the jump is way too big compared to how small the gaps are
it really needs a landing animation
at this point i just assume you are making shitposts on purpose

Developer(+1)

the extra camera is there so that it's possible to see the front of the character, because the main camera rotates when the character does. i had hoped to make the extra camera also follow the character, like i've seen in another game, but since it's in a 2d subviewport node, i don't know how to make it move in 3d space in that way, and the meshes display weirdly because they were based on planes, in the future i know to use boxes instead of planes. the jump is high because i thought it was neat and it's possible to jump on the sphere and the top of the level geometry that way, i made the platforms before programming the jump, so i didn't really know what to expect, although i didn't expect for the player to be able just walk over most of the platforms until i tried it. the animations are activated by button presses and i don't know how to cancel them, i tried changing the animation to normal after landing, but the way i tried it disabled the walking animation. i don't know how to fix some of these issues yet, but others would probably be fixed by resizing the level, someone showed me it's possible to get to the end of the maze, but i get the feeling it would probably work better if the level was bigger. what i was really aiming for was an improvement from the last time, also specifically adding tank controls. all of my games have been genuine attempts to make something and this is actually the closest i've gotten to my goal. thanks for trying out my game and giving honest feedback, i hope to make something better in the future.

Submitted

souljank kino, i clipped into some boxes and ascended. i like the music and character design

Developer(+1)

wow thanks, i'm glad you liked it, i definitely wanted to add music this time, so i recently figured out how to implement the reset feature in a way that doesn't awkwardly restart the music lol

Submitted

Nice music!

I think you may have crashed OBS.

Developer

thanks, i had no idea the game could interact with obs in that way, i haven't used obs

If you wish to ascend your mortal coil, play this

Developer

when you say it like that it almost sounds scary lol

Submitted

this game sent me on a spiritual journey

Developer

wow that's interesting lol