I’m available for one small, clearly defined Godot or Unity technical stage.
Good fits include:
- Godot/GDScript data import and validation, save/config pipelines, UI state bugs, or a reproducible isolated fix.
- Unity/C# data tooling, editor utilities, validation, or deterministic gameplay logic after I review the relevant files and engine version.
Before starting, we agree on the input, expected behavior, acceptance check, and files to return. I work on a test copy or repository and deliver source, reproduction and verification steps, plus a rollback note.
A runnable source example is Category Spark, an original Godot 4.7.2 trivia data-import demonstration. It contains strict JSON validation, a six-question playable loop, duplicate/missing-field rejection, and headless importer checks:
https://patchcairn.surge.sh/trivia-godot-demo-source.zip
Small stages are typically $35–95, quoted after scope review. Turnaround is 24–48 hours after the scope and inputs are confirmed, with one correction inside the agreed acceptance criteria.
To assess fit, please send the engine/version, minimal reproduction, expected result, relevant files, and target platform. Reply here or use patchcairn@proton.me.
Velmren | Patchcairn