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Lost In the City of Z (Appx N Jam 2026)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual Design | #322 | 1.701 | 2.250 |
| Writing | #324 | 1.764 | 2.333 |
| Theme | #324 | 1.827 | 2.417 |
| Gameability | #324 | 1.638 | 2.167 |
| Overall | #324 | 1.732 | 2.292 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a cool concept and well written (particularly the box text). The solution to exiting the city however is currently pretty much impossible for players to find which is the biggest problem.
There could have been more thought given to treasures and encounter design. I'm being a bit more critical than I might usually be, just because when it's a paid product, you do expect that extra bit of leg work in terms of the boring stuff: treasure placement, maps, interesting encounters and most importantly good clues for solving the puzzle.
Those are fair criticisms, and I appreciate you checking it out. FWIW, as far as the sparsity of treasures/encounters...this is the four-page jam version, and a hypothetical expanded version down the line might maybe flesh those out for the same $2 (or no additional charge if someone's already purchased it).
Nice! I think some hints in old journals could be a good way of giving tips to the players around lighting the braziers and traversing the city in a specific way.
This might help as well https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule
Hello The Legally-Distinct Heckfire Club! Would you please create eight download keys for your game and submit them to jorphdan@gmail.com so I can get your entry to our judges! Thank you!
Sent!
Any chance to release some community copies for the Jam ratings?