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Does this page explain the HTML5 ZIP problem clearly?

A topic by P4ODEBATATA created 13 days ago Views: 116 Replies: 2
Viewing posts 1 to 2

I built a small offline utility for developers who publish HTML5 games on itch.io.


BuildHarbor checks a ZIP for a missing root index.html, extra wrapping folders, case-sensitive asset paths, insecure external HTTP resources, and raw ZIP entry names that use backslashes. It can export TXT/JSON reports and a repaired copy while keeping the original archive untouched.


I would appreciate specific feedback on the project page:


1. Is the problem clear within five seconds?

2. Do the screenshots communicate the workflow?

3. Does the one-time price of $2.99 feel believable for this utility?

4. What information would stop you from trying it?


Project page: https://p4odebatata.itch.io/buildharbor-html5-zip-repair


Please be direct. I will use the feedback to improve both the page and the tool.

I did not run the tool — page only, which is what you asked about.

Q2: your two product screenshots are in reverse order. Image 4 is the before: Root index missing, 2 blockers and 3 warnings, 5 files, longest path 29/240 Harbor Demo/assets/signal.svg. Image 3 is the after of that same scan: index.html found, no findings, 3 files, 17/240 assets/signal.svg. The 12-character difference is exactly Harbor Demo/ — provably one archive, before and after the unwrap.

So in the current order, the first proof your software exists is a screen where it found nothing. Swapping them makes the gallery read scan → findings → repaired, the order your own 01/02/03/04 slide promises, and lifts image 4's caption — "a real scan of the included example, no game files uploaded" — out of the last slot. That is the most reassuring line on the page.

Images 1 and 2 contain no app at all, so the product first appears at 3 of 4.

Q4: at $2.99 the price is not the friction, not seeing it run is. A read-only hosted scan (findings shown, export disabled) would answer that without giving the app away.

I sell asset packs on itch, so weigh that.

The tool could be useful for anyone writing an HTML game from scratch or using AI. 

But using game-development software, I don't see the need for the tool. 

If there was ever an issue, I'd expect the developers of the software to sort it out or warn me without using a separate tool. I've built HTML games from Unity and Clickteam Fusion, and I've never had any of the issues your tool checks.