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Extraterrastrial Interruption's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1851 | 1.600 | 2.167 |
| Audio | #1853 | 1.354 | 1.833 |
| Visuals | #1860 | 1.600 | 2.167 |
| Gameplay | #1869 | 1.477 | 2.000 |
| Overall | #1918 | 1.457 | 1.972 |
| Innovation | #1960 | 1.354 | 1.833 |
| Enjoyment | #1969 | 1.354 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to listen to the radio for the aliens or if its a human you shoot making you trust noone not even yourself
What code and assets did you not make from scratch during the jam (if any)?
pixabay sfx
How many people worked on the game?1
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Comments
Nice game, the gameplay could be improved with more easily accessed or seen stuff rather than having to look everywhere to find the thing I want (e.g. "click the shell", finding the missiles, having to look at the other guy to give coordinates), an pointer pointing could help, or a UI. And the messages are kinda too fast, and not repeatable as well, maybe some UI at the side to "store" information like coordinates and missile wanted can help as well. But of course it's not limited to these suggestions. Nonetheless, great work on this!
It's a cool concept but it would be useful to have more clear instructions. I didn't know what the title screen meant by the shell at first, so I had to find it by clicking around randomly.
lol im sorry. i wrote a small tutorial in the desc. but i didnt really descrie how to actually play next time ill rewrite the desc