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A jam submission

Temple Wars: ZodiacView game page

An elemental RTS: conquer territories, recruit zodiac warriors, build your army.
Submitted by lambdo87 — 2 hours, 13 minutes before the deadline
Rated by 11 people so far
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Temple Wars: Zodiac's itch.io page

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EdenSpark Game Link
https://games.edenspark.io/post/lYE9KRC72SOZpkVb/

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Comments

Submitted(+1)

Hello! Nice game with all those arts and animations, I think it would be nice to be able to select several units by mouse, also to make them defend so I don't need to make them attack each time.

Developer(+1)

Thank you so much for the feedback! I’m really glad you liked the art and animations! :D

I completely agree about the unit controls. Multi-selection and a defend/guard command are both features I’m planning to implement after the game jam. They should make controlling the army much smoother and less repetitive.

Thanks again for the suggestions!

Submitted(+1)

Bro, the game is really good! I really enjoyed it and played it for a long time. I like the art, the animations, and the concept,it was really well done. Maybe it’s the best game in this jam so far!

After the jam, you should consider adding local multiplayer so you can play with a friend. It would also be cool if the enemies could destroy other buildings, not just the main one, and if they could build their own structures too.

Great job

Developer(+1)

Thank you so much! I'm really happy you enjoyed the game and that you appreciated the graphics, animations, and concept! :D

I also really appreciate your suggestions; I'll definitely keep them in mind for the future. Thanks again for the great feedback!

Submitted(+1)

It's really cool! I love Warcraft 3 and RTS games, and this definitely reminded me of them. The character animations are super smooth—impressive work! The only thing missing is multi-selection for the army, but overall, awesome job :D

Developer(+1)

Thank you so much for the feedback! I’m really glad you enjoyed it, especially as a Warcraft 3 and RTS fan! And yes, multi-selection is definitely one of the things I’d like to improve. Thanks again! :D

Submitted(+1)

Nice game ! It was quite ambitious to do an RTS for a game jam but it worked. At start I was wondering if elements will have an importance, but it seems that finally every element just helps to gather the main resource useful for building new buildings and units right ? 

It could be a great improve to implement a multiple character selection .

Overall, good job !

Developer(+1)

Thanks for the feedback! Yes, the elements have a bigger role than just gathering the main resource. Each territory is influenced by the territories around it, affecting both the amount of resources produced and the production speed.

One idea I didn’t have time to implement was generating the map randomly, so that each game would have a different combination of territories and the player would have to decide which ones were worth conquering based on how they influence each other.

I agree that multiple character selection would also be a great improvement. Thanks again!

Submitted

Ohhh ok, so I definitely missed something, I didn't understand that the elements were importants, I just focused on producing resources of any type, to produce more quickly the main resource. I'll give it another try with that in mind to discover the element's influence on the gameplay !