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Designer with Direct Publisher Connection Looking for Co-Op Horror Programmer (Unity/Godot)

A topic by Jyango created 29 days ago Views: 121 Replies: 1
Viewing posts 1 to 2

Project Name: Project Bystander (Working Title)

My Role: Game Designer / Writer / Project Lead

The Pitch: A high-stress co-op multiplayer survival horror extraction loop that flips the standard "loot extraction" formula. Instead of hauling items or scrap metal for corporate greed, players must coordinate tactical shop equipment to locate, verify, and physically extract high-risk targets under immense environmental pressure to meet a strict quota.

Current Status: I have established direct contact with a major indie publisher's investment channel regarding project funding. They have requested a short, playable prototype of the core mechanic to advance the pipeline.

What I Need: I am looking for a programmer to help build a very simple, 5-minute mechanical layout (moving targets, carrying physics, and a countdown timer) so we can submit the build to investors together. Fully detailed Game Design Documents (GDD) will be shared privately with serious candidates.

Please DM me or email me at jyango_sy17@yahoo.com to discuss the full concept under private correspondence!

Hi Jyango,

I saw your post about Project Bystander — flipping the extraction-loot formula into extracting high-risk targets under quota pressure is a great hook, and I like that the core mechanic ask (moving targets, carrying physics, countdown timer) is scoped tight enough to actually build quickly for a pitch. I develop in Godot (also comfortable picking up Unity if that's the preferred engine here) and have shipped mobile games under my own studio, O2cool168. Portfolio: https://sethbrowngaming-rgb.github.io/Websites/portfolio/

I'd love to see the full GDD and hear more about the publisher conversation and timeline before diving in — happy to continue over email or DM, whichever's easier.