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Agency's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound/Audio | #34 | 1.033 | 1.333 |
| Fun | #34 | 1.549 | 2.000 |
| Overall | #36 | 1.291 | 1.667 |
| Visuals(Graphics) | #37 | 1.033 | 1.333 |
| User Interface (UI/UX) | #38 | 0.775 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://coffeeslayerdev.itch.io/agency/devlog/1653422/improve-your-game-jam-46
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Comments
Slow, unresponsive, empty.
Thanks for the reply, I will add more than a blank platform next time.
Hello again, this version worked for me. The game could have done with a run button. Also some feedback on enemy attacks, like sound ques, knockback effects would go a long way. Two of the enemies models went everywhere upon death. I found that I could heal infinitely, cause the mana didn't stop at zero .I wasn't too sure what I was supposed to be doing so I just went around a beet everyone up. Good start.
Thank you for trying it out. I just added those physic bones to the 2 guards but need to fix the rest of the bones. I let my kids play this build and they found the infinite heal almost instantly. I didn't notice it at first but, once they did it I added the code to check the amount BEFORE using the heal. I had a corruption issue with 1 of my scenes so I have to rebuild it, my Title screen might not be too appealing to look at. I want to bring it back but, I want it to look better.
Not a lot to go off of here, but I managed to have some fun beating up enemies and climbing on them. Be sure to polish this up and add some more content!
I definitely will add more. Thank you for playing my game. Right now it doesn't look like a lot but, I hope to have my systems done by November to start creating the start of the game.