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Design your games with 82 battle-tested solutions Β· By Ludonauta

Weekly Loadout arrived: Shoot'em Up!

A topic by Ludonauta created 32 days ago Views: 72 Replies: 10
Viewing posts 1 to 4


This is the third iteration of our Weekly Loadout program. As our continued effort to help you design and build your dream game, we are offering weekly asset packs that you can use to build and improve your gameplay. This week, you can mix the following assets to create the shoot'em gameplay signature:

πŸ”΄Input-Aligned MovementπŸ”΅Depletable Health Pool
πŸ”΄Facing-Locked ShootingπŸ”΅Destruction/Defeat Score Reward
πŸ”΄Patterned Enemy Routine🟒Non-Linear Level Progression
πŸ”΄Environment Hazards

This loadout was inspired by Protocorgi gameplay.

To understand how to use the Input Aligned Movement to make a Shoot'em Up, take a look at this video, where I show the multiple applications of this movement system:

Skip to 39:10 to watch how to use this movement system for shoot'em ups

To grab your Weekly Loadout use the link below. Only owners of the Ludonauts Gameplay Library can access the Weekly Loadout.

Access the Weekly Loadout

Don't forget to share your creations here on the community! That said, thank you for your support. Ludonaut tapping out!

— Henrique Campos

(+1)

I really want to see a Galaga (or similar) Wave Pattern Attack Shoot'em up.

Hey, Pegasus!

Let's do it! I'm thrilled to show people how this whole project is supposed to work.

Would you be up to join a workshop making such Galaga clone this Friday 10AM SΓ£o Paulo Time (GMT -3)?

While I would love to, unfortunately I will be working at my regular job during that timeframe =(

But I will certainly watch any replay if made available.

(1 edit)

I may be be able to request the day off, but other people in my area have higher seniority so I may not be able to get it off. 

Alright, it would be great to have you around so you could help shape the prototype.

I will come back with the VOD in case you miss it.

(6 edits) (+1)

I spoke with my boss today and she is letting me have this Friday off work. So I can attend your webinar.

I believe that 10:00 AM SΓ£o Paulo Time is the same as 8:00 AM in US Central Time--which is my timezone. I just need a link to join up once you have it ready. I look forward to this.

What I would like to see is much like Galaga when the enemy swoops onto the screen in various patterns and then form up into a formation like in Galaga. And I would like to also see "Pattern Attack Waves" where they break out of formation to attack and then, after making their attack run, they return to their place in formation. While they are in formation, I would also like to see the formation expand with wider gaps between the individual units and then condense back to their original formation--basically everything the bugs in Galaga do.

 Perhaps the whole formation can even move left and right--something like in Space Invaders.

My guess as to how you might approach this is to use a Path2D to make the units enter the screen. Then they leave the Path2D to move into formation. Perhaps the various positions in the formation are Marker2Ds. And then, when the units attack, they follow a different Path2D to attack and, then once their attack is done, they leave the attack Path2D to return to their position (their assigned Marker2D) in the formation.

I don't know if this is the approach you are thinking about, but it is what popped into my head while thinking about how I might do this myself.

BTW--I would love to see how you would do destructible terrain in Godot -- like in Worms

) and also how you would do the destructible shields from Space Invaders ( 

) or Phoenix ( 

).

I have some ideas on how to do these types of destruction, but I would love to see your approach to these problems. Perhaps you could tackle these types of destructible terrain in a separate video later.

I look forward to your webinar this Friday!

Alright, Pegasus. So from what I can tell we are going to really stretch out the Patterned Enemy Routine, right? I just added the πŸ”΄Enemy Wave Sequencing to the Gameplay Library too. I think these are the main game design patterns we will work with. The live is scheduled alright! Looking forward to that~

Yes, that all sounds great.

Thank you for tackling Galaga today.


BTW, I cannot "Access Weekly Loadout' even though I bought "Gameplay Library".  Once I click on the link, it just says "We couldn't find your page" =/

Hi, Pegasus! Thank you for attending the live! I'm planning on working a little bit on the prototype and posting here on itch. Stay tuned!

Gameplay Library owners now have access to the Ludonauts Inventory (with all asset packs).

You can also access it directly through the Gameplay Library page. Click the "Download" button and then pick the "Ludonauts Inventory".