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THE 9TH DAWN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1726 | 1.508 | 2.500 |
| Theme | #1822 | 1.658 | 2.750 |
| Enjoyment | #1847 | 1.508 | 2.500 |
| Visuals | #1894 | 1.508 | 2.500 |
| Gameplay | #1901 | 1.357 | 2.250 |
| Overall | #1903 | 1.482 | 2.458 |
| Innovation | #1927 | 1.357 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is built around trust.
Four people are trapped together, but the player never knows who they can trust. Everyone talks normally, shares memories, and seems familiar with the others. But one of them is secretly an impostor.
The player has to listen to conversations and pay attention to small details. A single wrong word or inconsistency could mean someone is lying.
There is no obvious way to know who the impostor is. You have to make your own decision about who to believe.
The real horror isn't knowing that someone is the impostor. It's not knowing who.
What code and assets did you not make from scratch during the jam (if any)?
Every mechanic in game i made from scratch.
How many people worked on the game?1
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Comments
hey nice game for first time! first time it worked as intented with 1 person saying the friends since school, but second time i played all players said college so i dont know if that's a bug or i didnt understand something.
Feel free to check out our submission:
/jam/brackeys-16/rate/4949941
Played it twice because the first time all their dialogs matched up, guessed and killed the wrong person. Second time dialog was different and got the right person. Fun for a few minutes.
Yoo! Thanks a lot For playing. Actually i just made this game as my first game and i just want people to play it. I have no intentions of winning the jam or smth like that. Once again Thanks a lot for playing...!!!