
The game is born during the GBJAM12, I polished the jam version and developed it into my first demo! You can play it here : https://roroto-sic.itch.io/mummy-mommy
And for the curious who want to see how far the project has come or even, for the more daring, test the version with bugs and a catastrophic frame rate, a devlog and the “jam” version are available here: https://roroto-sic.itch.io/mummy-mommy/devlog/1620254/first-demo-music-and-frame-rate-improved
the gameplay: The player must collect keys to exit the level. The mummy has a limited number of moves when clinging to trapped tiles: each move costs it a piece of her wrappings. The mummy comes in three sizes: the smallest allows it to pass through all holes, while the medium size fits only through medium-sized holes.
Kickstarter If you like the demo, you can follow the Kickstarter to stay updated on the upcoming launch : https://www.kickstarter.com/projects/roroto-sic/mummy-mommy-a-new-puzzle-game-for-game-boy

THANKS I would also like to take this opportunity to thank the organisators of GBJAM! Thank you so much for putting together this Game Boy jam. Its always a fantastic experience, welcoming, and full of creative energy. I really appreciated the care you put into making everything run smoothly and creating such a supportive atmosphere for everyone involved. Events like this make the Game Boy homebrew community feel alive and inspiring. Thanks again for all your hard work and I am impatient for this new one, i dont have a lot of time but i will participate !

