The game has promise, but I gotta be honest I have a handful of issues, firstly it's a little too obvious that all the pixels are of different sizes and the visuals end up taking a hit as a result. The idea of needing to protect npcs as they reach a designated point was interesting but it seemed like all the enemies just charged me and ignored them and at one point they managed to hurt me without even being close by. With some polish and better progression I'm sure that this could stand with all the other vampire survivors games out there, keep it up!
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How does your game fit the Magical Girl Genre?
The magical girl is responsible for protecting the last citizens of a falling city and has the power to attract monsters, attack them with a missile type spell and heal herself.
Which theme(s) do you pick?
Blue Library
How does your game fit those theme(s)?
I choose a simple approach where the magical girl search for the books to seal a evil
If you follow any of the optional challenges, elaborate as you like.
I did not do any optional challenge.
Were the assets for your game made during the jam? Elaborate as you see fit.
No. All assets used come from multiple sources and not made by me.





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