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A jam submission

Shadow GameView game page

2D, About staying near to light
Submitted by Game Dev Medic — 4 minutes, 4 seconds before the deadline
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Play 2D, Stay near to light

Shadow Game's itch.io page

Results

CriteriaRankScore*Raw Score
Scope For A Jam Game#14.2864.286
Enjoyment#23.4293.429
Theme Relevance#24.4294.429
Creativity#24.1434.143
Overall#23.8813.881
Sam's Favourites#3n/an/a
Visuals#33.8573.857
Audio#43.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members Discord Usernames
medicthedeveloper

What Side Quest did you choose?
All of them

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Comments

Submitted

Really COOL Game! the graphics are neat. 10/10 for sure :)

Developer(+1)

Did you rate? Thanks by the way

Submitted

of course! :)

Submitted

Well scoped, nice developer graphics, very creative. A bit frustrating to start over tho :( Also the first “follow the firefly” sequence made me think “is that the whole game?” Then the bugs showed. Maybe the initial sequence should be shorter?

Developer (1 edit) (+1)

Firstly, Thanks! I tried to make the game easy, but that was not enough i see. I though to make the starting a bit short but i didn't, i guess i forgot, sorry :( And also yeah i forgot to add bugs to the tutorial. Thanks for the feedback!

Submitted

Gahh! Losing when Timmy showed up is insanely frustrating. The bullet dodging aspect of this is super fun, and the damn Roblox chessburger was unexpected as hell!

Love the visuals here too, the line boiling effect is really nice, and I like how it looks like the player is moonwalking when walking to the left. The tutorial is incredible too, so much personality in those scribbles.

Having to survive however long it takes until Timmy shows up is a little annoying, especially when the firefly can randomly decide to fly to the opposite side of the screen. If there was some telegraphing beforehand showing which direction it's going to fly in, like a little jerk in a direction, that'd help a lot. You can survive one unexpected giga jump to the other side of the screen, but the second there's a second (haha), your chances are diminished immensely.

Developer

Firstly, Thanks! I though that putting some info about where lightfly is going, like showing an arrow to where its going. but then i just slowed it and gave some more time and passed that. sorry :( But thanks for the feedback!

Submitted (1 edit)

The start is a bit lacking, but the last scene just makes it up for it and the theme implementation is pretty good!

Developer (1 edit)

Thanks! Yeah, the starting were a bit easy and empty. Thanks for the feedback!