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A jam submission

AntitheticalView game page

Submitted by Absurdistant — 40 minutes, 41 seconds before the deadline
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Antithetical's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.8963.896
Theme Relevance#14.7504.750
Creativity#14.3754.375
Scope For A Jam Game#34.0004.000
Audio#33.2503.250
Visuals#43.6253.625
Enjoyment#43.3753.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members Discord Usernames
Absurdistant

What Side Quest did you choose?
Cheeseburgers

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Comments

Submitted

While I do admire the theme implementation, the amount of ways you can get softlocked just brings the whole experience down for me. If you can split the map into rooms the restart function would probably be easy to implement. As it stands right now, I can see the solution to puzzle 3, but I got stuck on puzzle 2 so many times, I don't really have patience to restart the whole thing again. 

Cool game, the puzzles were a bit hard but solving them was satisfying, I got stuck on the part potato got stuck on lol 😆

Submitted

I love it! I am bad at those puzzle games, but i can see that it is a good game

Submitted

Pretty interesting mechanics, I wish it supported controller tho, because the controls felt a bit stiff on keyboard. The puzzles were the coolest thing about this game, although I might not be in the best mental condition because I was stuck at this image.png

Submitted

There was some physics jank, but that's to be expected from a jam platformer. The WebGL build also has some issues with baked lighting that you probably already know about. These puzzles were tricky! If the physics base was less slippery the game would feel better, but solving them is satisfying as is.