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AXIOMA Submitted! Would love feedback on the zero engine architecture

A topic by latentfactor created 12 days ago Views: 67 Replies: 3
Viewing posts 1 to 3
Submitted

Hi everyone! I just submitted my entry, AXIOMA. It's a tactical deterministic dice roguelite.

Since this is a traditional roguelike jam, I wanted to focus purely on mechanics. I decided to build it without any heavy game engines and zero external image assets. The whole game is just procedural math, TypeScript, and CSS compiled into a single 350kb HTML file.

I would really appreciate some feedback from fellow devs on the UI layout and the deterministic RNG balancing.

Submitted (5 edits)

Does this keep with the character-based/character-on-the-map rule? I'm not sure. Seems like a decent and creative game, from what I've played of it. Has a tutorial and all. Not sure where my bytes disappeared when I hit sandbox tho.

Submitted (1 edit)

Hey! Thanks so much for playing and for the feedback.

Regarding the character-based rule: I interpreted the 'character' as the Payload you play as (represented by your chosen Archetype at the start). 

Since you are infiltrating a network, it's definitely more abstract than a traditional fantasy dungeon crawler, but I felt it kept the spirit of a solo entity facing a hostile procedural environment! I hope it fits the jam's philosophy.

As for the Bytes disappearing when hitting sandbox, that sounds like a state reset bug when switching modes. Good catch! I'm going to look into the code right now to see why the currency is dropping. 

Thanks for reporting it. Did you submit an entry to this Jam? Drop your link here, I would love to play it and give you some feedback too!

Submitted (1 edit)

Yep, I made https://reverie-requiem.itch.io/decklike

My first jam game. I didn't really go for anything large-scope or fancy here. Turns out, I ended up finishing it up pretty quickly during the first week.